Reply To: Making and Makerspaces: Trends Reflection

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#2862
Steven Walker
Participant

Now we’re living in the 21st century and a digital world, trends in Makerspaces at schools and libraries are aimed at technological innovation and aquiring 21st century skillsets. Students in schools today, can learn how to make their own games, or access 3D printers. EDtech in schools now offer instructional frameworks which encourage teachers and students to use digital tools that foster creativity along with production skills. Other than just trying to engage students, schools are convinced that these skills of creativity and production will help students succeed in high education and the workforce. This statement is very valid for genY and Z, well done!